DOI: https://doi.org/10.54914/jit.v10i1

Diterbitkan: 2024-03-27

DOI: https://doi.org/10.54914/jit.v10i1.1001
DOI: https://doi.org/10.54914/jit.v10i1.1000
DOI: https://doi.org/10.54914/jit.v10i1.1054
DOI: https://doi.org/10.54914/jit.v10i1.1060

Analisis Model Kano pada Rancang Bangun Game Belajar Bahasa Inggris Berbasis Android pada Sekolah Dasar

Gerson Feoh, Komang Tri Sutrisna Agustia, Ida Bagus Neo Kurnia Amadea

35-48

DOI: https://doi.org/10.54914/jit.v10i1.1084
DOI: https://doi.org/10.54914/jit.v10i1.1085
DOI: https://doi.org/10.54914/jit.v10i1.764
DOI: https://doi.org/10.54914/jit.v10i1.1086
DOI: https://doi.org/10.54914/jit.v10i1.1099
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