NUGROHO, Setyo; ADRIANSYAH, Ahmad Rio. Pengembangan Permainan Edukasi guna Pengenalan Budaya Tak Benda di Indonesia berbasis Mobile. Jurnal Informatika Terpadu, [S. l.], v. 8, n. 1, p. 41–46, 2022. DOI: 10.54914/jit.v8i1.404. Disponível em: https://journal.nurulfikri.ac.id/index.php/JIT/article/view/404. Acesso em: 24 nov. 2024.